<h1>HOW TO PLAY</h1>
<p>
  Idle Graph is an Idle Incremental. The main goal is to reach enough main currency to prestige. When prestige
  you will star a new semi random Graph and you get some skill points.
</p>

<clr-stack-view>
  <!-- <clr-stack-header>Angular stack view</clr-stack-header> -->

  <clr-stack-block>
    <clr-stack-label>Graph</clr-stack-label>
    <clr-stack-block>
      <clr-stack-label></clr-stack-label>
      <clr-stack-content>
        In this game there is a tree of resource generators. The root node is your main currency, every node
        has a level, that is the distance from Main, sarting from 1. A -> b implies that A make B Main
        node, leafs and other node have different colors.
      </clr-stack-content>
    </clr-stack-block>
  </clr-stack-block>

  <clr-stack-block>
    <clr-stack-label>Buy</clr-stack-label>
    <clr-stack-block>
      <clr-stack-label></clr-stack-label>
      <clr-stack-content>
        With the Buy button you can buy more node, by buying node you also get a "bought bonus" that increase
        productivity.
      </clr-stack-content>
    </clr-stack-block>
  </clr-stack-block>

  <clr-stack-block>
    <clr-stack-label>Producer</clr-stack-label>
    <clr-stack-block>
      <clr-stack-label></clr-stack-label>
      <clr-stack-content>
        With the Producer button you can buy a producer of the current node.
      </clr-stack-content>
    </clr-stack-block>
  </clr-stack-block>

  <clr-stack-block>
    <clr-stack-label>Branch Bonus</clr-stack-label>
    <clr-stack-block>
      <clr-stack-label></clr-stack-label>
      <clr-stack-content>
        Branch bonus is based on number of sibling.
      </clr-stack-content>
    </clr-stack-block>
  </clr-stack-block>

  <clr-stack-block>
    <clr-stack-label>Ticks</clr-stack-label>
    <clr-stack-block>
      <clr-stack-label></clr-stack-label>
      <clr-stack-content>
        Nodes production is based on /tick, not os "per second". You can increase your tick per second to maximize
        production.
      </clr-stack-content>
    </clr-stack-block>
  </clr-stack-block>

  <clr-stack-block>
    <clr-stack-label>Sacrifice</clr-stack-label>
    <clr-stack-block>
      <clr-stack-label></clr-stack-label>
      <clr-stack-content>
        You can sacrifice node of level greater than 2 to gain a production bonus. Sacrifice will decrease the
        quantity of all node produced by this to zero and reset bought bonus, recursive. Sacrifice bonus
        is based on level and quantity of sacrificed nodes. New sacrifice bonus will substitute your
        previous sacrifice bonus, you can only sacrifice if the new sacrifice bonus is greater of actual
        bonus.
      </clr-stack-content>
    </clr-stack-block>
  </clr-stack-block>

  <clr-stack-block>
    <clr-stack-label>Max Node</clr-stack-label>
    <clr-stack-block>
      <clr-stack-label></clr-stack-label>
      <clr-stack-content>
        The maximum number of node you can have is capped. It start from 50 but there are skills to increase
        it.
      </clr-stack-content>
    </clr-stack-block>
  </clr-stack-block>

  <clr-stack-block>
    <clr-stack-label>Collapse</clr-stack-label>
    <clr-stack-block>
      <clr-stack-label></clr-stack-label>
      <clr-stack-content>
        Node of level greater than 2 can be collapsed. Collapse will group all producer of the current node by
        level, quantity sacrifice bonus and bought quantity will be the sum of collapsed nodes.
        <br/> Collapse will decrease the quantity of all node produced by this to zero and reset bought bonus
        and sacrifice bonus, recursive. With collapse you will be able to buy new node of higher level.
      </clr-stack-content>
    </clr-stack-block>
  </clr-stack-block>

  <clr-stack-block>
    <clr-stack-label>Remove</clr-stack-label>
    <clr-stack-block>
      <clr-stack-label></clr-stack-label>
      <clr-stack-content>
        Remove button will remove the current node and all producers. You will not get any bonus. Use this when
        you need more node of higher level.
      </clr-stack-content>
    </clr-stack-block>
  </clr-stack-block>

  <clr-stack-block>
    <clr-stack-label>Soft Reset</clr-stack-label>
    <clr-stack-block>
      <clr-stack-label></clr-stack-label>
      <clr-stack-content>
        This is the first level of prestige. You will restart with only the main node but with a small tick speed
        boost and a sacrifice boost.
      </clr-stack-content>
    </clr-stack-block>
  </clr-stack-block>

  <clr-stack-block>
    <clr-stack-label>Prestige</clr-stack-label>
    <clr-stack-block>
      <clr-stack-label></clr-stack-label>
      <clr-stack-content>
        This is the actual prestige system. It reset everything except skills and time. Prestige gives you skill
        points and you can get more prestige points per prestige. Earned skill points are based on lifetime
        earned skills point. With prestige you will need to select a new Graph with some random bonus,
        this bonus substitute the previous bonus.
      </clr-stack-content>
    </clr-stack-block>
  </clr-stack-block>

  <clr-stack-block>
    <clr-stack-label>Time</clr-stack-label>
    <clr-stack-block>
      <clr-stack-label></clr-stack-label>
      <clr-stack-content>
        Some skills will give you "Time". Time can be spent to speed up the game. To sped time click on the clock
        in the top right.
      </clr-stack-content>
    </clr-stack-block>
  </clr-stack-block>

  <clr-stack-block>
    <clr-stack-label>Auto Buyers</clr-stack-label>
    <clr-stack-block>
      <clr-stack-label></clr-stack-label>
      <clr-stack-content>
        Auto Buyers will automate the purchase of some stuff. All autobuyers are available from the start but
        you need some skill to increase the maximun number of autobyer you can use at the same time.
        Priority determinate which autobuyer buy first if more autobuyers can buy in the same tick. Lower
        number will result in more priority.
      </clr-stack-content>
    </clr-stack-block>
  </clr-stack-block>

</clr-stack-view>
